Showing posts with label idea. Show all posts
Showing posts with label idea. Show all posts

Friday, January 04, 2008

Playing the Philosopher

So, a funny seed of an idea popped into brain. What about some story-driven game (RPGish perhaps) where you play a philosopher. The philosopher collects different arguments and beliefs and then evaluates them. Criticizing your arguments will make them stronger, but become too skeptical (possibly in conjunctions with other arguments or beliefs) and you can no longer use that argument or hold that belief.

Do that the latter enough, and then you become a nihilist. And goddamn it we hate nihilists. Fuck me! Let's say that they are the enemy or something. You don't want to do that.

In life, I've always considered becoming a nihilist like playing the game of philosophy and losing. You tried to come away with stronger beliefs and you ended up with none. You failed it. Maybe I'm wrong, though. /me shrugs.

Then you take this interesting subsystem and apply it to a broader context. Having certain beliefs allows you to do certain things, like say cast certain spells. Being able to perform certain arguments allows you to do certain things in a social context. Get people to act a certain way or whatever. Or simply just spread your ethos.

I'd work on this right now, if I wasn't busy trying to bang out something else out for the EGW. Maybe after...

Sunday, April 15, 2007

I find myself drifting into the abstract

"Ariel, what going on? You've haven't said anything in awhile."

"You have a very contemplative face on."

"What's your thought process right now?"

It's true. I hadn't said anything in awhile and the small what some space of my Japanese car made my silence totally conspicuous. I was totally concentrating on some internal thought processes. I needed it to recharge, since I was totally jamming out a music festival earlier and
I was still reacting to that. Even though I liked it and had a lot of fun, social situations and large groups do tire me out in nonphysical kind of way.

"There's nothing sinister about my silence. I just trying to forget I have a body right now"

"Umm, please don't. You're driving."

"No, no. I'm concentrating on driving, trying to forget I have a body"

"Oh I see. You feel like that you are part of the car. Or that the car is a part of you."

"Not exactly. I'm trying to forget I have a car to. I am just concentrating on the road. And not what the photons hitting my eyes that my brain is interpreting is a particular road, but the Idea of road."

*pause*

"Wow. That is some pretty deep shit."

Wednesday, February 14, 2007

Fun for the audience

The other day I was wondering why more computer games, especially multiplayer games, don't have a spectator mode. It's implemented in a primitive way in some FPS games (HL, Unreal Tournament) but I wish to see it more developed and widespread. A problem I see with computer games is that they lack the community aspect of console games and any other type of game; board, card, sport, etc. To watch a FPS fight or a racing game bout, the would be observer must become a full participant, and there is only so much room. Of course, there is also the needed skill to have fun playing with your opponents. Crowding around the computer screen is a possible solution, but c'mon, computer screens are only so big.

I became aware of this particular problem at a LAN party, where there was a big screen setup so that everyone at the party, even those not participating could be simple onlookers. I was at once both excited and disappointed. I was glad that I got to watch and cheer my friends on, but disappointed with how crudely the tech was. I wanted to watch the fight, not simply cycle through the views the players. To be certain sometimes it was supremely satisfying, but other times I wanted to take control of the mouse, just so I could see. Wouldn't it be great if I was a newbie and I just wanted to watch some advanced players do what they do. Hell, I could chat it up with some of the others watching the game and have some running commentary going. I think this would be totally cool for racing and fighting games. You have that mimicry fun of cheering in the stands for your favorite, or all of them if you prefer. Honestly, I think the key here is to design the system so that spectators use up much less bandwidth then players.

But what about single player games? Consider this. Imagine playing first person rolepaying game on the computer. I know, I know, I've been using the first person perspective a lot in this post, but it so neatly illustrates the different perspectives of the player and the audience. You've got a cord running from the TV you have so nicely set up into the computer and your friends are watching you play this game. And this would not be just a clone of what you're seeing. First person perspectives tend to get disorienting after too long on a TV for some people. What they see is a more cinematic view. Cutting from various angles as the world calls for it. Possibly also a frequency setting so that you can go from something that's like a Kubrick tracking shot and/or John Ford landscape shot (long takes) to something that is more from an MTV style of editing. Uncluttered by all the UI elements that you as player need to properly play the game, your friends on the couch get to follow and cheer you on your various exploits. You've just turned a couch full of friends into a merry band of minstrels singing songs of how brave you are. And who doesn't like a band of ministrels? Maybe more some elements from sports TV and have stats and other various pieces of info displayed in a easy to read and digest manner on the screen on a part time basis. Sports know how to present their game on TV and get people excited to watch it; it might be wise to learn a little from them.