Friday, October 26, 2007

approaching games

Sorry about the absence from blogging but who would have thought that having philosophy as major would mean so much reading and writing? Anyways...

I've been thinking about my approach to games (go figure) and I find that I need to clarify my thinking by putting some words down in text, and I intend to subject the Internet with my rambling.

First off, games are means to some end, they are not ends themselves. A game for the sake of itself is silly. You can have a basic end i.e. fun for a game but it is still not for itself. Now, like Aristotle said you can't really reason about ends, only about means.[in Nicomachean Ethics] Strictly speaking, we can choose any end that we want, or that makes sense to us, but of course some ends are better than others...

Having a well defined end makes determining the means much easier. You can tell from the game design blogs out there that those with strong, robust theories and interesting thoughts are those with a firm idea of they want to do. For Perko, one of his ends is creating robust social simulations, for Corvus its story creation. etc... (I know those are really huge glosses but bear with me) One of my problems I've noticed is that I don't have any well defined ends with regards to games. Some vague ideas about creating an "experience" and maybe "weirding people out" but those are so general as to be worthless (or nearly so).

I have been working on this though. Stay tuned...

Friday, October 05, 2007

Clicky : Guantánamo Bay

"You may think Guantánamo Bay is a prison camp in Cuba for Al Qaeda terrorists. A lot of the world thinks it’s a place we send visitors who don’t give the right answers at immigration. I will not vote for any candidate who is not committed to dismantling Guantánamo Bay and replacing it with a free field hospital for poor Cubans. Guantánamo Bay is the anti-Statue of Liberty."

Clicky