Showing posts with label Which Way Is Up. Show all posts
Showing posts with label Which Way Is Up. Show all posts

Monday, July 09, 2007

Game Playing; some results

Well, I completed a campaign in Battle of Wesnoth; "Tale of 2 Brothers" I think it was called. The writing was atrocious, however the missions were immense fun. I really like the map design in some of the later missions, because it had some really crunchy strategic options and choices. My complaint was that it could have been longer, but whatever. There are plenty of campaigns to choose from. I play around with some more.

I also completed a 'world' in Which Way Is Up. 'World' meaning a set of level. The game is interesting for the rotate level mechanic, which while it created some cool experiences became rather gimmicky after awhile. And it one had one enemy type, so by the end it got rather monotonous. So I wasn't going to continue to world 2, but I got a what-the-heck attitude and decided to try out the second world. Oooo a new enemy type! Oooooo more puzzley level design! Maybe I'll play it some more. But......

I started playing Wilfred, The Hero. Holy crap, this is engrossing. The art design and level design are well done enough that just walking around (usually the boring part of RPGs) is fun. Wilfred also puts in a lot of side bits, which are impossible for you to get right now, but seem enticing enough to make you want to try to get the ability to get them. Treasure chests on islands just out of reach, or behind a big, scary monster. My only real complaint is that there perhaps a little too many treasure chests. They don't exactly feel like uncolored keys yet, but I'm worried that I might be seeing a bit too many chests and then they will bore me. However, for the moment I remain cautiously optimistic. Because seriously, if even I'm wrong, would treasure chest saturation really make this game much worse? I say no, but who knows? The story seems cool enough, but I'm worried it might become too hamfisted for me sit through. Though really, a very subtle RPG story might only exist in parallel universes.

Thursday, July 05, 2007

Game Playing

I finished Within a Deep Forest, thus finishing another indie game I just had to. I definitely like atmosphere of it. What I find interesting about both WaDF and Knytt (nifflas' other game, which I finished awhile ago) is that while both have a fair bit of backtracking, it never really felt tedious. Despite the games being low on the enemy count, traveling around was fun and compelling. I figure the blame lies in the fact that the level design in both are quite elegant. The levels were never too hard for too long, often after one difficult screen will be some easy relaxing movement. Also the nonlinearity of these games lends very nicely to exploration fun of it.

I'm now playing Battle of Wesnoth and Which Way Is Up? With Wesnoth, I'm very interesting in the possibility of designing campaigns or modding it in some such way. Turn based strategy is a favorite of mine, so I figure it'll do me some good to mess around with it. Which Way Is Up is 2d platform game done for the PyWeek competition, where python game coders will spend a week on making a game based on a particular theme. The game is obviously inspired by And Yet It Moves, but so far I actually like this one more. Some how the movement feels more polished, but I'm willing to go back just to confirm. I'm also interested in the idea of using open source games written in Python/Pygame with the possibility of playing with the code and seeing if I can make something fun.

Oh and I also started an imageblog, HUD Burn-in. It's an experiment, so I'm just running with it, seeing how far it goes, if keep up with it, etc, etc...