Making My Own Damn Game
So I just finished reading Make Your Own Damn Movie by Lloyd Kaufman of Troma fame. It's pretty interesting guide in a making low budget independant movies. Though not directly applicable to me, the making of games and films are quite so I hear, I still feel that it is useful to me. In general, the mindset of an independant artist-rebel doing what he can to create and get an audience is something I need to get into and collecting wisdom from successful auteurs seems prudent. Personally the thing that I need to learn the most is:
It's okay to make crap. As long as I can make something brilliant, enjoyable, and fun, it can certainly be crap. Artists have made careers out of making great crap. Toxic Avenger, Evil Dead, Dead Alive(Braindead) are all low budget crap but it's magnificant crap.
I have this impulse to hold myself back from making stuff, games included, because I feel that what I'll produce will be a pile of steaming shit but I have to tell myself that it's okay if its crap. And of course, I shall be inflicting my crap on the internet because the Lord knows that there is always more room of the internet for mediocrity.
Maybe I should have called this blog Crapgames. :D