Thursday, April 10, 2008

Reading for 5 sec chunks.

College made me forget how to read. I mean really read. I spend a lot of time reading blogs and such, and most entries of that short and sweet length that is oh so appropriate for internet chatter. But I mean I forgotten how to finish books. The longest things I've actually finished reading are those longer essayish blog posts or shorter philosophy papers.

I read a short story on Boing boing the other day and I felt exhausted. I couldn't understand it. I really liked the story and taking it to completion gave me this wierd feeling, like I felt more exhilarated than I had any right being. I realized that over the course of my college career I have resorted to all sorts of optimizations to deal with the amount of literature I was assigned; skimming, skipping chapters, reading summaries, etc. Doing all this and blogging took up my reading time, so I never got around to actually finishing anything.

But having said all that, I think I'm going to redouble my efforts on reading. You know, actually reading things, from beginning to end. Though, I still got to be somewhat choosy. I've got scholastic appearances to maintain.

Friday, March 14, 2008

possible newer title?

I think I got it. Maintain Lewis Carroll reference but easier/rhythmic to say plus videogame reference. Better?

Tuesday, March 11, 2008

possible new title?

Contrary Wise. I always liked Through the Looking Glass. Is this a good new name for the blog, or should I just chuck it?

Monday, February 25, 2008

GDC: the wrap up

I wanted to post some parting words, but I had to rapidly decompress from GDC into an academic environment. Now having gotten the nitrogen out of my system, I might be able to type up a final blog post of GDC, so I can get a move on.

- I'm posting more pictures on my Facebook as I find them
- Digital Respect Knuckles to Pat Dugan, Chris Bateman, Tom Long. It was fun hanging out with you guys.
- Also: all the people I've met, had beers with, etc. You made my week.
- I liked not having an agenda at my first GDC. It allowed to talk freely and not deal with the pressure of actually trying to sell myself. I imagine at other GDCs I may go to in the future, this will not be the case.

also: I've been thinking about changing the name of this blog. It's starting to bother me.

Tuesday, February 19, 2008

GDC: Some pictures

I've put up pictures of my San Francisco trip so far on the Facebook. You can check them out:
http://uconn.facebook.com/album.php?aid=2171423&l=b1c09&id=9012024

Monday, February 18, 2008

GDC: well, i made it

ZOMG IM HERE!!!!111!!111!oneoneoneoneone!


too bad there so little to do there on monday....
instead I explored and will continue to explore San Francisco

Thursday, February 14, 2008

preparing for that GDC

Got my plane tickets ordered.

Got the hotel arranged.

Got a stack of spending money.

Got my business cards printed.

Got a picture on myGDC profile

I'm so ready for this. Hmmmm, maybe I should pack?
pfff, later.


(also I suspect I will be blogging, posting pictures, and such)

Thursday, January 31, 2008

Studyin' aint fun!

I'm surfing Kotaku and I find an article about Dr. Kawashima of Brain Training fame. There's this little gem in there.

"Having fun is not studying. Making them study is not to entertain children but to pressure them to make efforts. People fall to lower and lower places unless they are driven to go higher," he said (linky)

I find that rather sad. He does not see the link between fun and learning? How play can enhance information retention in your mind? Reminds me of the overachievers from high school, all work and no play. They couldn't understand how I ended up in the same classes as they were, and able to talk about what they knew about just as intelligently as they did. "You must be so smart!" Nothing of the sort. I just happen to like learning and playing.

Saturday, January 26, 2008

The Undead Monkey


My Lord,

I am but a humble philosopher, but I heard reports of undead pirate group that has been terrorizing our holdings in the Caribbean. These uncouth criminals must be stopped, but I putting forth my request to allow me to investigate the matter before they are totally eliminate. You see, there has been one thing that has perplexed me ever since I had heard it. Reports mention the pirates have with them a monkey who is similarly afflicted by their unnatural condition. While it may seem like a small matter, this has the potential to changing our understanding of morality and the animal kingdom.

Rumor has it that the pirates were cursed to be living dead for their greed. However, why is the monkey cursed? Was he cursed simply by proximity, just by being the pirates' pet? Then the monkey cursed unjustly, as he would not be responsible for the pirates' actions. This would lend credence that there is some warlock who has great power that cannot be allowed to act with impunity, which would mean that we would need a greater force in the Caribbean that would appear.

Or is it possible that the monkey was punished for his greed as well? Could it that monkeys are able to be greedy, and therefore to sin. And if they can sin, then they are moral agents. If that can be proven, then we have to rethink our whole stance of treatment of (some) animals. While I am not positing that that monkeys and chimpanzees should be treated as humans, but we do have to treat them ethically, if they are capable of making moral decisions. Our claim that we can own animals is based mostly on the premise that they are not agents who can make their own decisions. Similar to how parents can make decisions on behalf of their children and why we do not hold children responsible in the same way as adults. However, if this is proved false, then we have to expand our understanding of justice itself.

I urge you to permit me to accompany any investigation or military force that will sent after this criminals so that I may delve deeper into this matters and discover if what we hold as moral truths are, in fact, true.

My Lord,
Your Lordship,
Most Humble
And Devoted,
Servant

Tuesday, January 22, 2008

I choose free will

I believe in free will but perhaps I am just determined to think that way.

Friday, January 04, 2008

Playing the Philosopher

So, a funny seed of an idea popped into brain. What about some story-driven game (RPGish perhaps) where you play a philosopher. The philosopher collects different arguments and beliefs and then evaluates them. Criticizing your arguments will make them stronger, but become too skeptical (possibly in conjunctions with other arguments or beliefs) and you can no longer use that argument or hold that belief.

Do that the latter enough, and then you become a nihilist. And goddamn it we hate nihilists. Fuck me! Let's say that they are the enemy or something. You don't want to do that.

In life, I've always considered becoming a nihilist like playing the game of philosophy and losing. You tried to come away with stronger beliefs and you ended up with none. You failed it. Maybe I'm wrong, though. /me shrugs.

Then you take this interesting subsystem and apply it to a broader context. Having certain beliefs allows you to do certain things, like say cast certain spells. Being able to perform certain arguments allows you to do certain things in a social context. Get people to act a certain way or whatever. Or simply just spread your ethos.

I'd work on this right now, if I wasn't busy trying to bang out something else out for the EGW. Maybe after...

Thursday, December 27, 2007

The best alignment, truly

I don't usually do those internet personality quizzes but this one is D&D, so I had to.


I Am A: Chaotic Neutral Elf Sorcerer (3rd Level)


Ability Scores:

Strength-11

Dexterity-15

Constitution-12

Intelligence-14

Wisdom-15

Charisma-13


Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)


also: Waaagh!

Tuesday, December 18, 2007

Philosophizing

So as part of my finals, I wrote a few essays. Here are two in case anyone is interested. I'm using Google Docs to share them. If anyone wants nicely formatted pdfs, just shoot me an email and I get one to yah. I'm make put them up somewhere if it turns out that there is some interest in it.

Abstraction :
George C. Berkeley in the Introduction of A Treatise Concerning the Principles of Human Knowledge has an argument against Abstraction (having abstract ideas of things) that bothered me for awhile. It's just not necessary at all to his Immaterialism. So I decided to write a paper objecting to that.

Learning and The Extended Mind :
So in the Philosophy of Mind there is this pretty cool theory of 'an extended mind.' The idea is that cognition may be a process that's not entirely in the head. Our brains may be taking advantage of external processes to do some of the cognitive work. Thinking may involve a causal loop that uses both internal and external states. That's the super quick gloss. The paper, really, is still kind of a gloss since the topic is so deep, but whatev. I even got to talk about videogames a little in this paper!

Saturday, December 01, 2007

the XP mistake

You know, doesn't the XP system of computer RPGs and many pen and paper RPGs seem odd sometimes? Doesn't it seem backwards?

I was reading an article my dad sent me about the role making mistakes has in learning. Consistently it was proven that those who think that doing things right was more important than struggling in the process i.e. being smart is better than trying hard, were more motivated to work hard and took on more challenging problems. In short, they learned better.

Playing and learning are intertwined, amirite?

So, shouldn't games reward players for trying rather than succeeding? And certainly XP is the appropriate bonus. A number that is supposed to be abstracting the total experience of the PC should be measuring the mistakes far more than victories. Giving the PC some badass scars would be cool too.

Methinks the "grind" would be discouraged, no?

'Course it requires and RPG where failure doesn't equal death and this is not exactly an original idea. Some RPGs do give XP for battle loses as well as gains, usually tactics games where its units who level up.

Though, I suggest that we do not give XP for successes. Especially if winning already confers enough game rewards. I can't think of any RPGs that do that.

also: this principle would work for use based skill systems.

Friday, November 16, 2007

Expression

My first 'end' for games is (hopefully) the most egoist of them all. Not in the derogatory sense, just in the sense that it had mostly to do with me and what I want and need. It is simply the fulfill my need to express myself.

Games are a media, and by that I mean only that it can communicate ideas, regardless of any other capabilities it may have. I'm pretty terrible at any other conventional mode of communication. I can't play an instrument, my drawing never really makes it past the crappy sketch stage, and my writing is mediocre. Note that I don't actually give a shit, I will continue sketching or scribbling and such, but I know that I'd like to produce something really nice and I dunno, good.

So yeah, that's one goal I have for my games, but I have others that are not so self-centered.

Friday, October 26, 2007

approaching games

Sorry about the absence from blogging but who would have thought that having philosophy as major would mean so much reading and writing? Anyways...

I've been thinking about my approach to games (go figure) and I find that I need to clarify my thinking by putting some words down in text, and I intend to subject the Internet with my rambling.

First off, games are means to some end, they are not ends themselves. A game for the sake of itself is silly. You can have a basic end i.e. fun for a game but it is still not for itself. Now, like Aristotle said you can't really reason about ends, only about means.[in Nicomachean Ethics] Strictly speaking, we can choose any end that we want, or that makes sense to us, but of course some ends are better than others...

Having a well defined end makes determining the means much easier. You can tell from the game design blogs out there that those with strong, robust theories and interesting thoughts are those with a firm idea of they want to do. For Perko, one of his ends is creating robust social simulations, for Corvus its story creation. etc... (I know those are really huge glosses but bear with me) One of my problems I've noticed is that I don't have any well defined ends with regards to games. Some vague ideas about creating an "experience" and maybe "weirding people out" but those are so general as to be worthless (or nearly so).

I have been working on this though. Stay tuned...

Friday, October 05, 2007

Clicky : Guantánamo Bay

"You may think Guantánamo Bay is a prison camp in Cuba for Al Qaeda terrorists. A lot of the world thinks it’s a place we send visitors who don’t give the right answers at immigration. I will not vote for any candidate who is not committed to dismantling Guantánamo Bay and replacing it with a free field hospital for poor Cubans. Guantánamo Bay is the anti-Statue of Liberty."

Clicky

Saturday, September 22, 2007

This day, these coordinates

For all those who care to meet me in person, I'm going to the time and place specified in a certain xkcd comic, which is in Boston and will be tomorrow FYI. I'm not sure if anyone who reads my blog will be in the area, but whatev.

^^This is me.^^ Notable feature shorthand list: Dreadlocks, Very skinny frame, ambiguously ethnic. A bandanna is likely.

Thursday, September 13, 2007

New Beginnings! (A life update)

The crisp breeze of September blows in! School's started again. It's like the third week and I think I'm already behind all my classes, which I suppose is typical. I recently moved into my new digs since bumming it for several weeks when the lease for the previous spot went up. It's a pretty sweet place and I finally have my own room and such. However there is no internet hooked up yet, so I've been mooching off the university wireless when I'm on campus to feed my internet addiction.

I also started work at a local pizza place because I needed more Snow Crash in my life. Maybe I can set up a wifi there... Also, many of the people who work there and indeed the people who own the business are foreign, Turkish to be precise. Being asked what words like 'advice' and 'remind' keeps one on their toes on the English language. I'm not used to giving definitions for words and such.

Gamer's Guild, the game club at UCONN is also starting up and such. I'm running a Mage: the Ascension campaign for our beginning game, to get everybody in gear for some awesome gaming this semester. I'm not setting it in the World of Darkness though, because seriously, I did enough of that shit. Also, we have the room for a ridiculous amount of time (for 6 hours), so we could actually probably get two games going. Perhaps, one-day D&D adventures? I'll have to think about this...

Random Observation:
A new person came to the Guild last week, who said he had Asperger's syndrome. During chilling/bullshitting that happens at end of the club, I was showing peoples Overdrift, which I find hilarious. He, however, hated it. He said he hated the bad acting. I was a bit confused by this. One would think he wouldn't notice? Besides, it's ironic.

Wednesday, July 25, 2007

Birds, Beauty, and What We Eat

I was watching birds a little today. I was musing on the sexual dimorphism in birds and how extreme it is in many species, and (almost) always the males. The males are brighter and the color more vibrant. Some species have a fantastic spectrum of colors. The females are more subdued and more practical. Well, someone needs to tend to the nest. I was wondering why that is, and not so in mammals. Dimorphism in mammals, if present, tends to be more about body shape, or exaggerated features. In human culture, masculinity has alternatively associated with bright colors or subdued tones.

Then I noticed a bright yellow butterfly flitting about. I thought, well, consider what birds eat. Insects and seeds. Many various insects and seeds are multicolored for whatever reasons. Beauty could be linked to what is good to eat. A constant evolutionary force (because it definitely affects reproduction over long terms) acting with or against practicality.

In all animals, down to the lowliest of jellyfish, the brain is never far from the mouth. Eating is the basic action of life, it would make sense the decision maker be various close to the eating information center. Consider kissing, we explore each other by eating each other. Kind of an odd thought isn't it, but, I'm sure I'm not the first person to think beauty and eating are connected on a fundamental biological level. I should really take an aesthetics class.

What does this have to with games? (not that you were thinking that but it's a nice transition) That eating is an easy verb that should be done more in games. Pac-man and Katamari are not enough!